// Bowling Game Kata Tests
open NUnit.Framework
open Bowling
open StateMonad
[<TestFixture>]
type BowlingTests =
new() = {}
[<Test>]
member x.gutterGame() =
Assert.AreEqual(0, Score(RollMany 20 0) |> Total)
[<Test>]
member x.allOnes() =
Assert.AreEqual(20, Score(RollMany 20 1) |> Total)
[<Test>]
member x.oneSpare() =
Assert.AreEqual(16, Score(state { do! RollSpare
do! Roll 3
do! RollMany 17 0 }) |> Total)
[<Test>]
member x.oneStrike() =
Assert.AreEqual(24, Score(state { do! RollStrike
do! Roll 3
do! Roll 4
do! RollMany 16 0 }) |> Total)
[<Test>]
member x.perfectGame() =
Assert.AreEqual(300, Score(state { do! RollMany 12 10 }) |> Total)
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Monday, 2 March 2009
Bowling Game Kata Tests
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